/* Digital Wizard's Lab - game development framework
 * Copyright (C) 2013, Matt Merkulov 

 * All rights reserved. Use of this code is allowed under the
 * Artistic License 2.0 terms, as specified in the license.txt
 * file distributed with this code, or available from
 * http://www.opensource.org/licenses/artistic-license-2.0.php
 */

package dwlab.shapes.maps.tilemaps;

import dwlab.base.Obj;

/**
 * Tile map loading error handler.
 * Intended to handle situation when binary tilemap file is missing.
 */
public class TileMapLoadingErrorHandler extends Obj {
	public void handleError( String fileName ) {
		error( "Tile map " + fileName + " cannot be loaded or not found." );
	}
}

